A downloadable game for Windows

Welcome to the Chalice press page. This is where you can find any of the information you need to learn or post about the game Chalice.

Fact Sheet:

Developer: S. Johnstone

Release Date: 23 June 2016

Platform: Windows

Price: Free

Available as .exe file (executable) and .zip file


Chalice is a fantasy adventure game with a pixel art style. Take the role of the young warrior Chalice, who ventures into the dark depths of an underground world to battle crystal monsters and stop their evil from spreading. Explore vast and winding caves, discover the remnants of a lost civilization and seek out the source of the source of the seemingly endless darkness that has extinguished the light.

Key Features:

-Explore an underground world filled with unique monsters and magic

-Lovingly crafted pixel art style, with each level uniquely designed and a variety of different enemies

-Expansive fantasy environments which become larger and more complex as you progress

-Trapped in darkness with only a limited field of view, you must use strategy to survive, dashing around and away from enemy attacks

-A leveling system that encourages seeking out enemies for health and experience, as well as progression

-Prepare to die! You must be ready to fight through enemies until you are powerful enough to pass through the gateways

-Ambient sound to create a foreboding atmosphere and mask enemy locations

Personal Bio:

S. Johnstone is a first year Game Art Student. This is her first major project and published game.

More information

Published213 days ago
Tags2D, adventure, Fantasy, Female Protagonist, GameMaker, Pixel Art
Average durationA few minutes
Player countSingleplayer


Chalice (.exe) (28 MB)
Chalice (.zip) (26 MB)


Log in with your itch.io account to leave a comment.

i can't find a link for the game... looks amazing though! just wish i could play it...

could you post an email to contact you at?


I really like the art in the game. It looks great. The concept is also interesting.

I do have a few issues with it though, and it's entirely on the coding side. Collision masks seem off and I get stuck between a baddy and a hard place when I'm trying to escape. The attack control seems kind of counter-intuitive having to hold the key throughout the entire attack. And this last one isn't so much a problem, but more of a personal annoyance: sprite depth. The player sprite is on top of other stuff when it seems like it should be behind them.

By no means am I trying to be negative, but constructive. What are you using to make the game? I'd be willing to help if it's something I'm familiar with. If you're interested, you can contact me either on Twitter or my blog (both have links in my profile).

Hello, friend! How to contact you on Facebook or by email? :)

Can you upload a .rar/.zip version somewhere? Thank you.

This looks awesome for a first year student, nice work!

I will try, thank you so much for commenting :)